Games Need to Simmer Down, Savor the Flavor

Post date: Mar 14, 2012 8:33:56 AM

I have been thinking about the NES, the 8-bit game genre, the future of games and posts like this one. I've come to the conclusion that it seems that there has been a huge oversight in our industry, that people have missed many great opportunities with games since their inception.

As I read the story about the crazy-like-a-fox ideas espoused by Peter Molyneux's mad twitter doppelgänger, Peter Molydeux, all I could think of is of how we've arrived in our current generation of games; How we flew through hardware limitations, we accordingly adapted our art styles and gameplay mechanics to suit the limitation of the hardware.

We had created, then new, now currently presumed long dead art and gameplay styles and though there was a special and rare quality in these games we seemingly without notice moved away from such games solely based on the fact that they were graphically out of date.

With hindsight present, It is then interesting that so many have raved and ranted, myself included, about the cleverness of 8-bit games, because one could say that the initial cleverness of 8-bit game developers isn't simply based upon artist skill or creative innovation but the keen insight to see that early games on now out of date hardware were incredible in their own way.

I wanted to write something down about this thought when I heard that a developer in Japan is now playing to make games for the original Sega Genesis. While I have scoured the internet looking for such developer i can only say I hope it is true, because there is truly no reason why we shouldn't attempt to see what games could be made even just to look and play as though they had the same limitation as those of the past.

I think many developers who could agree that a game could be great without any graphics at all, even if it were made of cardboard. While I'm not sure of the reason they'd find reason it this idea, the reason I follow this thinking is that before anything was limited to 512MB ram, and to 8 bits, and to cardboard, it is restricted to the hardware limitations of some person's imagination. Just as I will be thoroughly excited by the new possibilities regarding the loosening of hardware limitation as years go by, I will now look forward to the exploration of creativity which spawned from previous limitations and even new ones.